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CiteSeer
MathWorld

 

Computer Animation



eSign
ViSiCAST
H|Anim
CHARM
HUMOSIM
DANCE - Dynamic Animation and Control and Environment
Human Modelling and Simulation - UPen

Rick Parent's Online Animation Book
Animation research resources

Norman Badler
Andrew Hanson
Jessica Hodgins
Richard Kennaway (my PhD supervisor)
Michael Neff
William Powers (more psychology/control theory than animation)
Demetri Terzopoulos
Daniel Thalmann - LIG

Robotics internet resources page
RABBIT

AGEIA Physics, also see Open Dynamics Framework
Open Dynamics Engine
Critical Mass Labs (Vortex API)
Physics Simulation Forum Portal
An introduction to physically based modelling (SIGGRAPH course notes)
Computing polyhedral mass properties
Martin Baker's EuclideanSpace
Chris Hecker's page
Natural Motion
Motion Playground
General-Purpose Computation Using Graphics Hardware: GPGPU

 

Computer Graphics



SIGGRAPH papers 2000 2001 2002 2003 2004 2005 plus some older stuff
Real Time Rendering Resources, there's even more at the ACM Site
ATI developer page
nVidia developer apge
3D Labs developer page
Open GL .org, Red Book and the SGI Extension Registry
David Eberly's Geometric Tools (formerly magic software)
Paul Bourke's geometry page
Graphics Gems Sourcecode
Multi-resolution meshing: Hughes Hoppe, SIGGRAPH subdivision surface notes
The Open 3D Project provides open source human models.
Open Scene Graph
Collision detection: Swift++, QHull, V-Collide, Object/Object tests

Gamasutra
Game Developer Magazine source code
GameDev.net

 

Programming



The right way to calculate stuff
ZThreads cross platform C++ multi-threading library
Numerical Recipes in C
SGI Standard Template Library programmer's guide
Rogue Wave STL guide
Pointers to C++ Member Functions
Optimising C++
ProfUIS
PJ Naughter's MFC Page
Programmers file format collection

 

LaTeX



TeXnicCenter
MiKTeX project page
www.ctan.org
The UK TeX archive web pages

 

Miscellany



Wordsmith
Dave's Math Tables
Matrix and Quaternion FAQ



Content © 2005 • Updated: 24/7/05 Valid and